The remake of Resident Evil 2 set for release on January 25, 2019 will have dynamic difficulty scaling which Resident Evil 4 introduced in 20015.
“[…] I think the Resident Evil franchise is all about overcoming your stress, gaining that satisfaction of overcoming obstacles… so, don’t worry, there’s definitely those moments where players will feel empowered and satisfied by overcoming huge challenges. But also, we’re definitely trying to keep that tension curve so you won’t ever feel completely safe – we’re very aware of that.” said Yoshiaki Hirabayashi during an interview with VG247.
Dynamic difficulty has been in almost every game since Resident Evil 4. For those of you who don’t know what it is, it basically adjusts the game’s difficulty based on the player’s performance.