“The way the game has been designed, we decided that a third-person view works better,” Capcom on game’s camera angle

Gamesindustry.biz has published an interesting interview with Capcom’s Stuart Turner and others. In the interview, it’s revealed what considerations the company made when it decided what camera angle to use for Resident Evil 2’s remake.

“We had discussions on whether we could make a game that was everything for everyone,” said Capcom Europe COO Stuart Turner. “For those guys who want tank controls and want fixed cameras… can we do that?”

“But the world has moved on and these players have changed. And if we did [introduce old school mechanics], these fans might play it and actually decide it’s not what they wanted after all. But we played around with a few things in development. We did try first-person, we did try fixed camera. But the way the game has been designed, we decided that a third-person view works better.”

They were worried if they had made the right decision ahead of the game’s E3 reveal, explained EMEA marketing director Antoine Molant.

The article can be found on Gamesindustry.biz.

Thanks for the tip, Ranco (@Solidfire93).

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